<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>SkylineSim · Updates</title><description>Milestone posts, playtest windows, and release notes for SkylineSim.</description><link>https://www.skylinesim.app/</link><item><title>Road to playtest #2: crew is an operation, not a headcount</title><link>https://www.skylinesim.app/updates/road-to-playtest-2-crew/</link><guid isPermaLink="true">https://www.skylinesim.app/updates/road-to-playtest-2-crew/</guid><description>The second Road to playtest devlog. Crew is a full workstation: coverage and readiness, individual careers and upgrades, collective agreements and labor health, plus a live hiring market. All wired into whether your flights actually fly.</description><pubDate>Thu, 25 Jun 2026 00:00:00 GMT</pubDate></item><item><title>Road to playtest #1: brand is not a logo screen</title><link>https://www.skylinesim.app/updates/road-to-playtest-1-brand/</link><guid isPermaLink="true">https://www.skylinesim.app/updates/road-to-playtest-1-brand/</guid><description>The first in a series on what we are polishing before the July playtest. Brand is a workstation: reputation, loyalty ecosystem, lounge builds, and FFP launch, all wired into demand and yield.</description><pubDate>Wed, 24 Jun 2026 00:00:00 GMT</pubDate></item></channel></rss>