skyline.sim
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What's shipping.

Milestone posts, playtest windows, and release notes. Devlog deep dives stay at /blog.

  • June 25, 2026 · road-to-playtest, crew, devlog

    Road to playtest #2: crew is an operation, not a headcount

    The second Road to playtest devlog. Crew is a full workstation: coverage and readiness, individual careers and upgrades, collective agreements and labor health, plus a live hiring market. All wired into whether your flights actually fly.

  • June 24, 2026 · road-to-playtest, brand, devlog

    Road to playtest #1: brand is not a logo screen

    The first in a series on what we are polishing before the July playtest. Brand is a workstation: reputation, loyalty ecosystem, lounge builds, and FFP launch, all wired into demand and yield.

skyline.sim

a deep single-player airline simulator. in development.

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