Updates
What's shipping.
Milestone posts, playtest windows, and release notes. Devlog deep dives stay at /blog.
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Road to playtest #2: crew is an operation, not a headcount
The second Road to playtest devlog. Crew is a full workstation: coverage and readiness, individual careers and upgrades, collective agreements and labor health, plus a live hiring market. All wired into whether your flights actually fly.
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Road to playtest #1: brand is not a logo screen
The first in a series on what we are polishing before the July playtest. Brand is a workstation: reputation, loyalty ecosystem, lounge builds, and FFP launch, all wired into demand and yield.